NUKE 3Dclean-up

In order to set my machine model into the scene perfectly, I needed to clean up some objects in the scene after tracking.
First I used roto paint to cover up the marker on the floor and walls in the scene, used the roto node to give the part I had painted over an alpha channel, used the blur node to blur the borders and framehold the frame I roto’d. After selecting the point coordinates of the marker generate the card and use project3D to map the part of the rotopaint on the card.

Next I needed to roto the wall. Because part of the wall would have obscured the machine, I used roto to frame out the entire door frame.