FMP Week4-5
Water

At first I tried to use glass BSDF and mix noise to create the water surface, but I found that the water surface did not have any reflection and looked strange so I used another method.




I used two planes to create the water surface.
The first plane gives only a simple colour and transparency to the water. Give the water a base colour.
The second face uses the noise node to create a water wave effect to the plane. Using the math node’s multiple, change the x,y,z parameters to give more detail to the water surface. Give the principled BSDF’s mission the colour of the water highlights so that the water looks shimmering.
Umbrella

I used a circle for the surface and then just gave the surface a different material to get a different pattern of paper umbrella.


Lanterns
I tried making different styles and colours of lanterns.




I would like to make some sky lanterns. I would like to make some sky lanterns. Sky lanterns are made from the same material as paper lanterns, which is semi-translucent paper.


The lantern is supported by four main bamboo strips, and has a piece of candle at the bottom as a floating fuel. I used a square as the shape of the candle and added an emmission material to it to give it a glowing effect.

However, in the final rendering I added point light sources to each of the lights as secondary light sources.

The lantern is simple in construction. But I gave the bottom of the lantern a fabric modifier to make it more dynamic.




In this scene there were too many point sources and the rendering was taking too long, so it was only possible to render the image in three views.


The last two images are renderings of the larger scene in which the lantern is located. However, because of the lighting effects at night and the large number of buildings the computer rendered the effect too much like a ghost film, so it was not used in the final file.